Tuesday 27 March 2018

Going retro: image dithering

Recently I have published the AmigaFFH on CRAN. This package allows you to read, write, interpret and modify Commodore Amiga file formats in R. This seems like a good opportunity to publish a small series about going retro in R. In this post I will show how to apply oldskool dithering techniques to images.

Back in the day home computers had limited memory and graphical capabilities. As a result images were usually stored and displayed using an indexed palette with only a handful of colours. When digitising photographs colour banding occurs due to this limited palette. This is why dithering was introduced. Dithering deliberately adds noise to an image to reduce colour banding when digitising photographs.

In this example I have used an image of the Amiga boing ball as an example. The technique requires two stages. First we need to a palette (first stage) to which the image needs to be dithered (second stage). The palette can be based on the original (true colour) image, or we can force our own palette to the image. In the first case we need a clustering algorithm to determine the most frequently occurring colours which can be used in a palette. In the second case you can pick any colour you like.

Below you see the result of both strategies. The top row selects a palette based on the original image, where from left to right, the number of colours are 4, 8, 16, 32 and 64. In the top row no dithering is applied. You can see how bands of different colours are formed, particularly for the low number of colours. In the middle row, you can see the same images, with the same number of colours, but in this case dither is applied. Even though the same number of colours are applied, the bands are much less apparent due to the dithering. Last, but not least, the bottom row show the same image where we force a black and white palette to the resulting image. From left to right, different dithering methods are used, each with slightly different results.

The source code for generating this image is, us usual, provided below. Note that dithering can be applied to any type of continuous information where the 'depth' is reduced (although currently not implemented in the package demonstrated here). For instance when reducing audio from 16 to 8 bit, dithering can be applied to prevent banding. In the coming month I would like to go retro some more. I will bring back pixels into your life by showing what the AmigaFFH and adfExplorer packages have to offer. And don't forget about the chiptunes which can be used in R using the ProTrackR package.

Friday 30 June 2017

Trick a Shiny Event Listener

Shiny allows you to build a graphical user interface for your R script. The so-called Shiny Apps are specific R scripts that run on special servers. The script is split into two parts: a part that does all the heavy duty calculations on the server; and a part that generates a graphical user interface to interact with the user. I don't intend to explain Shiny in detail in this post. You can consult the Shiny page, which offers excellent information and tutorials.

In this post I will focus on a specific issue with Shiny. Information thrown from the user interface can be caught by ‘event observers’. For instance, when a user clicks a button on the interface this can be detected on the server, which then executes a specific part of the script. Shiny offers many standard user interface elements, but custom elements can also be created.

You can for instance create a link that can be clicked, which then sends information to the server. The problem is that such ‘events’ (clicks) will only be detected by the Shiny server when the information that is being send changes. So, when you create a custom interface element that should send the same information each time it is clicked, it will not be detected.

In the example below I show how you can work around this issue. I solved it by negating (i.e., multiplying the information with minus one) each time the custom interface element is clicked. This way, it will get detected each time by the server. On the server side you only need to take the absolute value of the data sent by the interface.

Below you will find a fully commented source code showing the work around described in this post. It also shows you the App actually running on the shinyapps.io server.

Note: the app runs under my free account at shinyapps.io. So, when it is not working, I probably ran out of my monthly server-time. In that case please come back later and try again. Or get the source code from my Gist:

Saturday 7 January 2017

Filling SpatialPolygons with an image

Plotting country outlines is really easy in R, but making those plots a bit more fancy can be frustrating. I thought it would be nice to fill the country outlines with an image rather than with a solid colour. How hard could it be? After some googling it appears that there is very little documentation on this topic. The only document that I found was by Paul Murrel (2011). He plots a black filled country shape first and then captures the rasterized shape using the grid.cap function from the grid package. This captured raster is then used as a mask on the image that needs to be plotted in the shape of a country.

I'm having difficulties with this approach for two reasons: one, I can't seem to get grid.cap working as it should; two, I don't like having to plot the shape of a country first in order to create a mask. The first matter is probably my own wrongdoing, but all the grid.cap function returns me is a matrix of white pixels. I grew tired of figuring out what I was doing wrong. For the second aspect, I think a more direct approach should be possible by using the ‘over’ function from the sp package.

So these are the steps that I took to tackle the problem:

  1. Download the country shape
  2. Download a suitable png image
  3. Georeference the image, such that it matches the location of the country
  4. Use the ‘over’ function to determine which pixels are inside the country shape
  5. Plot the pixels of the image that are inside the country and plot the outline

In this post I will show you how to create the image shown below, where each country is filled with an image of their respective flag. Below I will explain in a bit more detail how this image was created, following the steps listed above. I've also provided the script used to create the image below, where each of the steps are also clearly marked.

The country shapes for step 1 are downloaded from GADM using the getData function from the raster package. Of course you can use any SpatialPolygons object from any other source.

The country flag png images are downloaded from wikipedia (step 2). So this example shows how to download png image and turn it into a usable format. If you like, you can use any image format like jpg or tif, but that will require some modification of the code presented here.

To understand the next step (3), I'm using georeferencing and I may need to explain what that means. Basically, this is telling where and how the image should be positioned in the coordinate reference system (CRS) of the SpatialPolygons objects (the country outlines). In this step I'm instructing the system to stretch the image to the bounding box of the respective country. This also means that the aspect ratio of the original image is probably messed up. If you would like to keep the original aspect ratio, you need to modify this step. The image was downloaded as an array with the red, green and blue component in separate dimensions. With the brick function from the raster package this array is turned into a correctly georeferenced brick object.

Now that we have properly positioned the image, we need to determine which pixels are located inside the country outlines (step 4). For this purpose, we use the ‘over’ function from the sp package. This function will not accept a raster brick object as input. The raster brick object is therefore cast into a SpatialGrid format. The function will return a dataframe with the country shape element that matches with a specific grid cell. From this information it can be derived whether the pixel is situated inside or outside the country outline. The pixel values for those situated outside the country outlines are set to NA. Note that this can be a time-consuming step. Especially when the resolution of your image is high, and/or the country outline is complex (i.e., contains details, a lot of islands and/or holes), so either be patient. Alternatively, you can speed up the process by either lowering the resolution of your image (hint: focal) or simplifying the country outline (hint: gSimplify).

All there is left to do is to plot the image and the outline (step 5). I use the plotRGB function from the raster package to plot the image. Don't forget to set the ‘bgalpha’ argument to 0, to ensure that NA values are plotted as transparent pixels. Otherwise, it will plot white pixels over anything that has previously been plotted.

I've wrapped four of the five steps in a function, such that I could easily repeat these steps for different countries. Hopefully this post will help you to create your own cool graphics in R. Good luck, and please let me know in the comments if any of the steps are not clear...